Archive for January, 2013

Mape Map Editor available for OpenClonk

Posted in Announcements on January 26th, 2013 by Clonk-Karl – 4 Comments
Screenshot of Mape

Screenhot of Mape showing the map of Krakatoa

Developers from Clonk Rage might remember Mape, an editor for dynamic landscapes described by a Landscape.txt file. The editor shows a live preview of the generated map while editing the Landscape.txt code, so that the engine does not need to be started to see the generated map.

Mape has been refurbished to work with OpenClonk, and it has been integrated into the OpenClonk source code, so that it is now officially part of OpenClonk. On the Development Snapshots page the current version can be downloaded including all dependencies for the Windows builds such that it runs straight out of the box. There is also a wiki page available which describes it in more detail.

Happy Mapping 🙂

Kill the king!

Posted in Development on January 20th, 2013 by Sven2 – 2 Comments
Village

Survivors of the local population beg for help.

Oh no! King Horax, the evil tyrant, has raided a nearby village again. This madness must stop!

In this upcoming mission, one or more sturdy adventurers will build up a small stack of weapons, storm the monarch’s castle and liberate the people from the evil king. However, the castle is not easy to reach, as it is protected by sturdy rocks and hot lava lakes. And even once you got there, the sovereign has quite a few loyal servants who won’t give up their home easily.

Fighting on the rooftop

Horax’s servants fighting against two invaders.

This experimental mission features a rudimentary AI to oppose the player Clonks. The AI works similar to that of Dragon Rock, which veterans might know from CR. You can try out the current version from a nightly build or by checking out the current state of our repository. The scenario is called “Dark Castle” and is found in the experimental folder. There is still a lot of work to be done on the AI, castle furniture, intro, outro and general balancing. But for the adventurous, the scenario should already be quite playable.

Mushroom cave

The magical mushroom cave.

Zapper’s new mushrooms will also make their first appearance in this mission. They have been reinforced with a deadly poison should you dare to come near unprepared. But they are guarding a chest full of weapons that might prove useful in the battle against Horax.

Switched to git

Posted in Announcements on January 6th, 2013 by Newton – 11 Comments

gitIn case you were wondering why there are no more new commits in our Mercurial repository since November:
As most of our developers were not content with Mercurial, we switched from Mercurial to git as our version control system.

The old Mercurial repository will soon be not available anymore, so make sure to check out the new git repository. PeterW updated our tutorials for building OpenClonk on Windows and explained the git workflow to those who are not familiar with git yet (or generally any distributed version control system).

I also adapted the looks of the OpenClonk git web frontend to fit into the rest of the site, it’s linked in our header. I expect that soon the autobuilds will follow and again be directly linked on the shortlog page.