Archive for January 20th, 2013

Kill the king!

Posted in Development on January 20th, 2013 by Sven2 – 2 Comments

Survivors of the local population beg for help.

Oh no! King Horax, the evil tyrant, has raided a nearby village again. This madness must stop!

In this upcoming mission, one or more sturdy adventurers will build up a small stack of weapons, storm the monarch’s castle and liberate the people from the evil king. However, the castle is not easy to reach, as it is protected by sturdy rocks and hot lava lakes. And even once you got there, the sovereign has quite a few loyal servants who won’t give up their home easily.

Fighting on the rooftop

Horax’s servants fighting against two invaders.

This experimental mission features a rudimentary AI to oppose the player Clonks. The AI works similar to that of Dragon Rock, which veterans might know from CR. You can try out the current version from a nightly build or by checking out the current state of our repository. The scenario is called “Dark Castle” and is found in the experimental folder. There is still a lot of work to be done on the AI, castle furniture, intro, outro and general balancing. But for the adventurous, the scenario should already be quite playable.

Mushroom cave

The magical mushroom cave.

Zapper’s new mushrooms will also make their first appearance in this mission. They have been reinforced with a deadly poison should you dare to come near unprepared. But they are guarding a chest full of weapons that might prove useful in the battle against Horax.