I’m involved in the music and sound design of Open Clonk – and there has been quite some progress lately.
As you might recall we introduced an ambience-system in an earlier blog. Along with that we started to extend the audio content of the Clonk world bit by bit which could already be experienced in the 7.0 release. The biggest change there was the inclusion of voice tracks for the individual Clonk-skins. Also the new animals got quite some amount of sounds, but we are far from being done yet.
I made a teaser with upcoming sounds – so with some imagination you can already dream about the acoustics of the next major release.
Since the sound folders grew in size and number they had to be structured which was possible thanks to the effort of Zapper and Sven2: .ocg files can now contain sound sub-folders. Everything now is categorized, making it a lot easier for content developers to access and use sounds.
Music wise there is still demand for coverage of the more distant and eerie places of the Clonk world. Here is the first of a new set of compositions as a teaser, stay tuned