OpenClonk 3.3 Update
Posted in Announcements on March 10th, 2013 by Newton – 9 CommentsWe got a new stable version for OpenClonk 3. It is a pure bugfix release. Below are the fixes and changes relevant for players and creators.
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OpenClonk 3.3 changes =====================
+ map creator: don't crash when using a template within itself (#534) + Draw particles with subpixel precision + do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled) + Don't crash on Call() + Hold a reference to the temporary proplist used in case of script errors + update: Log an error message when extracting the update program fails + Make dedicated server compile with fmod + Script: continue in a do-while loop jumps to test instead of start of loop + Fix #including a definition that has local variables with proplists + gtk: Make the window fullscreen even when not changing the resolution + Fix missing mouse cursor in fullscreen without resolution change + Adapted stone door to open for all players if set team == 0 + Fix walking animation with xdir=0 (#887) + Producers: consume required material (#885) + Win32: Mark OC "DPI aware" (#891) + Abort SimFlight if no more movement can occur (#914) + Fix incorrect reloading of animations (#837) + Fixed a typo in Tutorial01 + Fix Call() in global context (required for ScheduleCall) + Attached objects with SolidMask (slave elevator case) can carry objects + Fix C4Command::Jump, i.e. jumping as part of pathfinder. + Fix snow melting in lava/durolava + fix material conversion on insertion into converting liquid + Fix SolidMasks not moving objects if the top left of the landscape was solid + fix typo in catapult script + Cleanup main texture map. Remove unused and duplicate entries. Added Earth-earth. + Fix crash when INT_MIN/-1 and INT_MIN%-1 in C4Script + Fix sound volume when using OpenAL + Comment out assertion on cleaning up script engine after a round + Fix an assertion in the network lobby