Archive for February, 2012

Do you have the power?

Posted in Development on February 19th, 2012 by Zapper – 7 Comments

Electricity in Clonk has always meant taking a power producer, for example a windmill, and linking it to a power consumer with a power line.
While that sometimes led to interesting-looking bases that had the appearance of spiderwebs, those electric lines were not much more than a ressource. The player had to place them in a certain way – usually without a lot of playing room.

In OpenClonk we now have the definition of a base: the area covered by your flags.
The approach for the power is now to throw lines out and have consumers/producers in the same base automatically be linked. Producers increase the power balance of your base and consumers reduce it. Power balance above zero is good, power balance below zero not so much and means one consumer has to be turned off.
Sounds pretty straightforward, huh?

The advantage is now that we can use the concept of “weird lines running through your base” for something more interesting than power lines and something the player hopefully has some fun constructing – (because, hey, weird lines running through the landscape are actually pretty cool).


Two wind generators and a workshop

Two wind generators and a workshop

OpenClonk 2.2 released

Posted in Announcements on February 10th, 2012 by G – Be the first to comment

This is a bug fix release. Most importantly, the game should now work correctly on 64 bit Windows. There are also windows installer improvements regarding firewall and “Games Explorer” integration. A couple of cross-platform crash fixes are in there as well. A more complete list is available from our repository web interface.

Downloads are at the usual place.

Next up will probably be a 5.3 beta with some settlement scenarios. If you want to help with testing those before then, check out the development snapshots.

What will settlement be like?

Posted in Development on February 2nd, 2012 by Clonkonaut – 3 Comments

After we already have a progress report on what the settlement development has reached so far, I wanted to give you all a quick overview about what is planned. Because a picture says more than 1000 words, I tried to make a little something showing the production-lines-to-be.

This is heavy work in progress though!

Click! ->