Archive for September, 2011

Digging towards a release

Posted in Development on September 7th, 2011 by Newton – 7 Comments

It has been more than six months since the last stable of OpenClonk has been released. However, loads of new features, changes and fixes have been implemented ever since.

Now we want to finally release the next stable. Currently we are blasting our way through the last known crashes, bugs and desyncs and will start the playtesting soon.

The new release will contain very little new game content but balancing changes, loads of fixes, new graphics, tons of refactoring (which is only interesting for developers though ;-)) and many new features such as the high resolution shader, antialising, UTF8-support, a new HUD design that scales with the display resolution or more natural blast shapes.