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Thunderous Skies

Posted in Development on December 29th, 2010 by MimmoO – Be the first to comment

Thunderous Skies 1Since this scenrio did not make it into the current update, I decided to modify the current version of this scenario so its playable with the current release version.

Claim control over this sky island, which floats up high in the sky. Numerous weapons, spells and environment objects will help you to fight your enemies. Kill an enemy as the king, or kill the current king to score a point. You get healed by 30% of the damage you do, while you are the king.


A King-of-the-Hill-round in great heights. Who scores 10 points first, wins.

Download the Scenario here.

Magic in OpenClonk

Posted in Development on December 17th, 2010 by MimmoO – Be the first to comment

OC logo on ScrollEven though we don’t have a real magic system in OC, there is already a lot of magic stuff. Mostly bound to scrolls, those magic items are one-time-usable. In the following, I will show up all the magic scrolls we’ve got, along with some useful hints how to use them best.

FireballFireball Scroll

The fireball is a medium to fast moving projectile, which explodes on enemy clonk contact, when it hits a solid wall, or after a certain time has passed. Characteristic for this spell is his flight curve – its not a straight line, but a sine-like wave, which makes the aiming a bit more challenging. Once it hits a target, it splits into three smaller explosions which are spread around the impact point in a small radius. Thus, the clonk takes high damage and is flinged around a bit. The smaller the distance to the target, the easier is it to hit with it – in close combat you just jump over the enemy and smash the fireball right into his face. On a medium distance, its still not that hard to evade, but combined with another fireball which is aimed a bit higher, you can almost not dodge it. Over a long distance, you need a bit of luck, since the enemy can see it coming from all over the map. Thus, its mostly better to get closer to the enemy for a better hit chance.

The Fireball is available in Overcast and Thunderous Skies (hopefully coming with the next patch).

TeleportTeleport Scroll

This spell is a defensive spell, and it can save you life if you use it fast enough. On use, it teleports you to a random place on the map, most likely next to a chest or to a safe place. Thus, especially in Overcast its very good to carry always one with you. Be it because you don’t find useful stuff in a chest and want to get to another quick, or because you fall down and would have no chance to survive. You can activate it out of tumbling, so its even more useful. When you’re not that fast with the backpack, it’s good to carry it always in one hand when moving in the lower area in Overcast, in case you fall down. For the fast-clickers, be sure to remember where exactly you put that scroll into your backpack – you have almost no time to react once you fall down.

This scroll is only available in Overcast.

Magic WindWind Scroll

The Wind Spell is an all-rounder: you can use it to defend, to move and to attack. After the delay of a half second, the area in the direction you clicked at will push any movable object in this direction.It is strong enough to push clonks in the air for the duration of the spell, which is 5 seconds. Arrows are mostly too fast to be fully reflected, but the spell is strong enough to change their flight curve, depending on the angle of the incoming arrow. With this strength, you can also make enemies fall down over the edge, or give thrown objects or shot arrows an extra boost. All in all, this spell is always useful – in almost every situation.

The Wind Spell is available in Overcast, Frozen Fortress and Thunderous Skies (hopefully coming with the next patch).

FrostboltFrostbolt Scroll

Like the Fireball, this spell release a fast moving projectile in the direction you click. But in difference to the fireball, this spell moves a lot faster and has a less strong sine-movement. Therefore, it is also very useful at long distances. The explosion is also different – instead of having a small and compact explosion, the Frostbolt splits in a lot of smaller explosions spread over a big area. This makes him pretty nice against more enemies standing together. But be warned! Because of the big radius, you can also hit your team members which are fighting against your targets very easily. You also need to know that the explosion does not deal any damage to buildings, such as the defense gate from Frozen Fortress. When you want to steal the flag, its always useful to have one of these – you can stop your chasers pretty easy with it.

This Scroll is only available in Frozen Fortress.

HardeningHardening Scroll

Change snow to ice! This seems not very useful in the most cases, but in Frozen Fortress, its a huge advantage, because you can not dig thought ice there. On use, it releases a small moving projectile, which begins to convert snow into ice over time on impact. The radius is rather small, so make sure you use it on the right place – the best for defending is directly under your main gate, if there is snow lying around.

This spell is only available in Frozen Fortress.

ThunderThunder Scroll

On use, after a one second delay, a lightning strike will appear from above, which hits everything near it, damaging it and flinging it in the air. Even if this spell is rather hard to hit, it is very strong. You can use it perfectly to fling enemies off edges, or just in the air, which gives you a time bonus, in which you can continue attacking. Once you casted it, make sure that close enemies stay close – hit them with a sword or shoot at them. It will also hit balloons flying above you, which can, if you do it right, deal a very high amount of damage to the enemy. You also don’t need always to be directly close to you enemy, you can also be under or over him, since the lightning will strike from above. Thus, you can defend this spell by simply hiding under solid material. For stealing kills, this spell is, when used right, very good.

The Thunder Scroll is only available in Thunderous Skies (hopefully coming with the next patch).

These are all Scrolls that are currently in the game, but I guess it won’t stay like this very long. Creating spells is just too much fun for me, so I will probably continue making more spells. I hope these tips and infos help you using them, and discovering new strategies.

OpenClonk Gameplay Videos

Posted in Announcements on November 26th, 2010 by MimmoO – 4 Comments

Here are two OpenClonk gameplay videos.
The first one is a new scenario I made. The goal of this map is to capture the enemy flag and bring it into your own base. It is a snowy map, which contains most of the weapons, useful stuff and three scroll-bound spells.
The second one is a video by Ringwaul, which shows some of the scenarios and objects we have.

Thanks to Spell, who helped me a lot with the making and editing the videos.


Team Snowbreakers (right): MimmoO & Spell
Team Icecrackers (left): Phoenix & Maikel

Digging Reworked

Posted in Development on February 10th, 2010 by MimmoO – 1 Comment

Hey folks,

Sven2 has reworked the digging system, and the Clonk is a lot more agile in close underground situations now. The Clonk does now not stop digging when he is hindered, for example by an obstacle or undiggable material, when you keep the mouse button pressed. If he is tumbling or falling, he will instantly restart digging, as soon as it is possible.
You can view the topic in the forum here:

The other important change is, that you can now start digging from scaling and hangling. This gives a huge boost in many situations, for example if you are stuck and could not free yourself, you can now just dig yourself out. If you are hangling on a very thin brigde out of loam, you can now dig a few pixels of them out, allowing you to pass through it. But of course, you can not dig vertically in the ceiling, this would be overpowered. All in all, this change is great in my opinion.

The Masterserver is still running and works fine. A very popular scenario, which seems to be the favourite of Sven2 at the moment (maybe because he can test the new digging system there), is “The Cavern“. It is a race from the bottom to the top in a high, but not very wide landscape. It also uses the new checkpoint system for races, which allows scenario developers to create a more complex route, or forcing the players to not always take the straight way.

We also have a screenshot series for you this time, which shows the scenario “The Cavern“. You can see how the new digging system looks like, and, if you have not played OC yet, how it looks ingame.