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Carry Heavy and Construction Sites

Posted in Development on May 3rd, 2012 by boni – 4 Comments

In the Controls rework, we also revisited the Carry Heavy system to fit in better. Additionally we changed how constructing building works. It’s awesome now. I mean, *awesome*.

 

CarryHeavy
The biggest change here is that Carry Heavy Objects don’t require inventory space anymore. You can always pick up a Carry Heavy Object (if you’re not already carryingone), and it’ll be displayed in an extra-slot next to your inventory. On the downside, you can’t use your inventory items while carrying a Carry Heavy Object. You can pick up and drop stuff, but you can’t select them into your hands, as they’re full. Carry Heavy Object can now be dropped via the ActionBar now, and also support the Contents-Menu. This means that they can be put into and taken out of containers.

 

Construction Sites
A construction site, and the placement of one
Constructing buildings has changed quite a bit. We made it more comfortable and easier, and you’ll never have to stand in front of a construction site and wait till it’s done again!

After selecting a building in the construction menu, you can now place them with the mouse in the vicinity of your Clonk. You can move around while doing so, in case the wanted position is just a bit too far away. Some buildings, like the elevator, can also be flipped during placement. Freedom!

The construction site itself now is displayed as a fancy wireframe-model. At placement, it looks for building material in the clonk, nearby containers and on the ground. To put construction material into site, just use the Contents-Menu or interact with the site. It’s also possible to remove construction sites. Building material will be refunded in that case.

When you’ve put all required materials into the site, the construction starts building itself. No standing there, holding down a mouse button! That’s it!

Shiny new Controls/UI

Posted in Development on March 21st, 2012 by boni – 10 Comments

OpenClonk now has updated Controls and a new UI! The aim of these changes is to provide comfortable and easy access to everything, while maintaining speed. For that reason nearly every action has multiple controls now. But I’m getting ahead of myself, take a look for yourself!

Behold, the new UI:

The new UI with the contents menu

UI & Contents Menu

The New

As you’ll probably have noticed, most of the UI is gone. So is the Backpack! It got replaced by a general inventory, displayed at the left side. With a unified inventory, the separation of hands and items in the backpack also is gone. You simply select which inventory-slot should be in your left/right hand.

The content-menu now also features fellow Crewmembers. That means you can trade items with your own clonks directly!

The health- and breath-tube have been removed completely. So have the two hand-fields.

The Old

The actionbar at the bottom, used for interacting with structures and vehicles, stays the same. However it has a fixed order now, as opposed to sorting the selected object to the beginning.
The crew-selector also stayed the same, and doubles as the only health and breath-information now. Some fancy features are planned though.

The Keys

About everything is doable by clicking on stuff, but as mentioned above, quite a few new keys have been added for the Pros.

  • The Hotkeys 1-9 select the corresponding slot into the left hand now. Holding a hotkey + Mouseclick also selects the slot into the corresponding hand.
  • Shift is the Inventory-key now. Shift + Mouseclick throws the corresponding hand-item, Shift + Number drops the corresponding slot.
  • Ctrl is the Crew-key. Ctrl + Number quickly selects the corresponding crew member.
  • Space is the Interaction-key. Space + Number interacts with the corresponding Actionbar-Item. Releasing Space without pressing a number interacts with the first one.
  • Also, so far the Q-Key doesn’t have a function now. But I’m sure we’ll find something for that. 😉

The Plan

Quite a few more features are planned. Many things will be implemented as experimental solutions. We will see how many survive. 🙂

A Toolbar to the right, for using Tools in your inventory directly. (Construction menu, chopping trees, etc.)
Indicator for usable stuff.
A Keyboard-Layout for left-handed players.
A way to select the right-hand item comfortably.
…and many more

A complete overview over the current iteration can be found here: https://wiki.openclonk.org/w/Controls