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Recent Scenarios I

Posted in Development on June 28th, 2016 by ala – Be the first to comment

Hi folks,

Since the 7.0 release quite a number of new scenarios have been seen in online play. I would like to present five of them to you:

Lets start with Knüppeln by Kenny:

fast paced magic action

‘Knüppeln’ (not so serious German meaning ‘to club someone’) is essentially the first really fast paced magic mod. of OpenClonk. Speed wise it can be compared to Clonk Rages Floor Fight or Blackfield scenarios.

pick your champion

With every respawn the players can pick a champion each having three unique fighting abilities. Mobility in air is unrestricted, meaning you can jump anytime in any direction at the cost of magic energy.

avoid getting sucked in by the black hole

The mod offers various maps, game options, goals and items and so far is probably the largest actively played mod. for Open Clonk.


Then we have Melting Castle by Sven2:

a well fortified base

This is a new team melee added to the original package. The landscape is slowly melting while both teams try to bomb the flag of the opposing team into the abyss.


the flag is barely holding on to some material

A new item is a wall kit made of ice with which the team can try to repair landscape damage. A careful balance between attack and defense is required in this tactical round. You can play the scenario by downloading the OpenClonk snapshot.


Next is Clonk Volley by Kenny:

triple smash

This is essentially volleyball or Blobby Volley for Clonk, and the successor of the popular mod. in Clonk Rage – but with far easier controls in comparison.


Also there is Jump Off by Maikel:

Don't play this with Sven2

Another successor of a Clonk Rage scenario: who can jump the furthest? Combine the given tools wisely and compete.


But literally all the current rage is about the Hot Ice explosive extension made by Sven2 and Luchs:

don't dive into the lava

It’s very simple: use your endless ammunition of iron bombs to blast down your opponents from the melting sky islands, but beware of rockets. And don’t slip unless you enjoy a hot bath of lava.

Don't get caught in the middle like the blue player

The rounds are usually short and fast paced, and tactical due to the melting islands. The players collect points for each round, the player with the most points wins. You can play the scenario in the snapshot, just pick ‘explosive’ in the scenario properties before the round starts.

If you want to join us playing, there’s usually a few games going in the European evening hours. If you cannot join because the game is advertised as “version 8.0”, you can usually join by downloading the latest development snapshot. It’s a zip file with everything contained to run the latest development version; just unzip it to a new folder and run the contained openclonk executable.

Stay tuned for the next overview of new scenarios – coming soon! 😉

Upcoming Sound Design

Posted in Development on March 5th, 2016 by ala – Be the first to comment

Heyo folks,

I’m involved in the music and sound design of Open Clonk – and there has been quite some progress lately.

As you might recall we introduced an ambience-system in an earlier blog. Along with that we started to extend the audio content of the Clonk world bit by bit which could already be experienced in the 7.0 release. The biggest change there was the inclusion of voice tracks for the individual Clonk-skins. Also the new animals got quite some amount of sounds, but we are far from being done yet.

I made a teaser with upcoming sounds – so with some imagination you can already dream about the acoustics of the next major release.

Since the sound folders grew in size and number they had to be structured which was possible thanks to the effort of Zapper and Sven2: .ocg files can now contain sound sub-folders. Everything now is categorized, making it a lot easier for content developers to access and use sounds.

The now-categorized sound folder


Music wise there is still demand for coverage of the more distant and eerie places of the Clonk world. Here is the first of a new set of compositions as a teaser, stay tuned 🙂