OpenClonk 4.1 Update
We just released the first update for OpenClonk 4. It contains almost exclusively bugfixes.
Notably, the dependency issues with our Linux binaries (freetype and glew) have been resolved. Also, the 4.0 release inadvertently included the development test scenario folders Issues.ocf and Experimental.ocf which will be deleted on update again. Though, as the latter includes unfinished and experimental scenarios, it is still included in the development snapshots.
Also, OpenClonk works on Mac again now.
OpenClonk 4.1 changes ===================== + Fix game does not initialize when OS runs for longer than 30 days or so + Delete Issues.ocf, Experimental.ocf and Experimental.ocd on install (#1029) + Fix Mac builds + Fix DarkCastle null pointers and intro (#1034) + Fix selecting the clonks via hotkey (#1031) + Fix possible block in tutorial 2 (#1036) + Fix boomshire's door solidmasks (#1035) + Add option to link Boost dynamically (#1025) + Use pkg-config over CMake to find Freetype (#1024) + Make acid corrode coal and firestone (#1032) + Fix the pickaxe creating huge amounts of earth (#1030) + Fix update via *.ocu on Windows 7 (#870) + Fix issues with Crash.ocs intro (#951) + Fix statistics in player selection dialogues ignore linebreaks (#1027) + Change a LogFatal() to Log() when loading of a player failed (related to #693) + Fix a typo in English translation + Move Dialogue to Helpers.ocd to avoid copies + Fix save as scenario for Dialogue + Removed double Title1.png from Arena.ocf
Wollte euch nur wissen lassen, dass der Flint im Fernkampftrainingslevel aus dem Ballonn nicht mehr explodiert. Habe das Szen 3 mal neu gestartet.