Archive for March, 2013

OpenClonk 3.3 Update

Posted in Announcements on March 10th, 2013 by Newton – 9 Comments

We got a new stable version for OpenClonk 3. It is a pure bugfix release. Below are the fixes and changes relevant for players and creators.

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OpenClonk 3.3 changes
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 + map creator: don't crash when using a template within itself (#534)
 + Draw particles with subpixel precision
 + do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled)
 + Don't crash on Call()
 + Hold a reference to the temporary proplist used in case of script errors
 + update: Log an error message when extracting the update program fails
 + Make dedicated server compile with fmod
 + Script: continue in a do-while loop jumps to test instead of start of loop
 + Fix #including a definition that has local variables with proplists
 + gtk: Make the window fullscreen even when not changing the resolution
 + Fix missing mouse cursor in fullscreen without resolution change
 + Adapted stone door to open for all players if set team == 0
 + Fix walking animation with xdir=0 (#887)
 + Producers: consume required material (#885)
 + Win32: Mark OC "DPI aware" (#891)
 + Abort SimFlight if no more movement can occur (#914)
 + Fix incorrect reloading of animations (#837)
 + Fixed a typo in Tutorial01
 + Fix Call() in global context (required for ScheduleCall)
 + Attached objects with SolidMask (slave elevator case) can carry objects
 + Fix C4Command::Jump, i.e. jumping as part of pathfinder.
 + Fix snow melting in lava/durolava
 + fix material conversion on insertion into converting liquid
 + Fix SolidMasks not moving objects if the top left of the landscape was solid
 + fix typo in catapult script
 + Cleanup main texture map. Remove unused and duplicate entries. Added Earth-earth.
 + Fix crash when INT_MIN/-1 and INT_MIN%-1 in C4Script
 + Fix sound volume when using OpenAL
 + Comment out assertion on cleaning up script engine after a round
 + Fix an assertion in the network lobby